Wednesday, 21 July 2010

Mayan Tribesman Low Poly Model

I also made a stylised low poly model of one of the Tribesmen (which ended up with a polycount of 1770 tris) , I then applied a basic rig the model.

Mayan Tribe Colour Test

This are some images showing how I experimented with the plain colour/cell shaded look I wanted from the Mayan tribe.

Tuesday, 20 July 2010

Mayan Tribes People done in a simple but edgy style!

This was the second of my honours themes, which is based around Mayan tribes people, with this tried trying a very different style to what I normally draw, leaning towards a more cartoony and angular look rather than realistic.

These were the concepts for the different character types of the tribes people, playing around with tatoos and different body and face shapes. Alot of time was spent experimenting with how to make the faces look tribal but at the same time make them fit with the class they are meant to represent.


For the Tribesman/Hunter style class, I feel the edgy square style used for the body really works to emphasise the style I'm going for and give them a toned physique.

The Warrior/Tank body shape really carrys the kind of character that I wanted to produce, a strong, battle hardened warrior who looks and its dressed tough.

I drew the Eldar in a slim but robust body shape to emphasise his prowess and the wisdom that he carries with him.



I attempted to create a sneaky/assassin class in the guise of a female tribes woman, I used smoother edges on this character dude to the female form and the way that she is supposed to look seductive.

Monday, 19 July 2010

Final werewolf composition

Here is the final image I presented for one third of my Honours project, the setting is supposed to communicate a smuggling deal gone wrong. The thugs white van is pulled up on a curb of a London street, with the leader shouting down the phone at a lacky of the pack, with the tank and sneak members standing guard as the problem gets ironed out.

Werewolf Character Type progression!

I developed the style of the werewolf trying to take it to a more comic/edgy look, I experimented with the three distinct character types I wanted to take forward which were a normal grunt, a tank/bouncer and more stealthy member of the pack.

'Grunt' concept sheet
'Tank' Concept sheet
'Sneak' Concept sheet

Werewolf to British thug intial concept progression!

I decided to take the idea of a pack of werewolves forward, with my goal of painting the pack adapting to thier surroundings utilising thier individula strengths. This idea changed as the project went along with me wanting to push myself creativily so I took these werewolves and adapted them to be British thugs.

First intial concepts of more human looking werewolf heads, I didnt want to go down the traditional hairy feral stereotype, heres what I came up . . .
A more detailed experiment with how the body types might change
A sheet full of quick 5 minute oufit sketchs, just trying to get down a very British thug/gangster feel here, looked at films such as 'Lock Stock and Two Smoking Barrels' etc'Chav' quick concepts messing around with various body forms.

Fresh Start!

So here to start the ball rolling on my blog, I've decided to post the projects that I put forward set for the 'Honours' part of my degree.

For the 'Honours' part of my course I have decided to set myself the task of creating around 3-4 distinct character types that can be applied to hopefully any kind of game setting. The hope was to then to paint these character types adapted to three different settings, and have them painted into a composition that suits thier setting.

The ultimate goal was for me to display a wide range of styles to my artwork in the end to prove that I'm not all about just drawing 'orcs'n elves' or macho 'Gears of War' marines.