Just a few quick speed paints of creatures for the original concept of Otherworld, invloving different enemy types that differ depending on the environment. The environments would include Mine, Forest and Lava locations, influencing the look and appearance of the enemy type.
Sunday, 22 May 2011
Saturday, 14 May 2011
Otherworld Main Character concept
Just posting a character I designed for the intial stages of our Otherworld project before scrapping the idea of having an alien for the main character. This shows the concepts I sketched out to get an idea of the look we might of wanted from the character.
Thursday, 17 March 2011
Scitalis Games Emerges. . .
Myself and a couple of friends of started our own independent game company under the name 'Scitalis Games'
We've set up some basic pages for the moment, the links are below if you want to keep posted on the studios developments.
We are currently finalising our first game 'Infans Solaris' due for release on the Xbox Live Arcade in July 2011
Game Artisans Daily Sketches Submissions
I join in on a Daily Sketches Challenge over at GameArtisans.org, sadly I could only complete two of the days suggestions due to moving house!
Will definately join in on the next one once it gets underway, hopefully be able to devote a lot more time to it next time round!
The themes for these two images were 'Pet Monster' and 'Steambot'
Wednesday, 27 October 2010
Renegade Of Humanity Game Location Model
I chosse to produce a in game representation of the outside of one of the main Nightclubs that would be found in-game, this was to give the idea of the visual style I wanted from the assets and locations. I also planned to include a van I modeled (for a gamplay example) but felt the renders looked better without it, giving a more accurate idea of what the environments would look like.
Wednesday, 20 October 2010
Renegade Of Humanity Game Concept Overview
The next few posts will be an insight into some of the work I produced for my Game Design Document, over the 100+ pages I covered everything to do with the concept including NPC's, Characters, Locations, Gameplay Mechanics and USP's.
I began with some concepts for the Main Character and back story to the concept, his appearance is supposed to suggest he is like every other normal person, that is until he's life is changed after he goes looking for a friend who has been declared missing. Upon exploring her last known whereabouts he is knocked out and captured, waking up infected with an ancient parasite. This should allow him to be taken over and used by the parasite within him, as an instrument for their plans. But something goes wrong and Joey is able to withstand the parasitic influence and control the powers the parasite holds, allowing him access to their powers and inherited skills.
The goal of the games story is that he must now find the source of the parasite infection and discover a way to remove and kill the parasite within him without killing him in the process.
He discovers these parasites have been living unknown amongst London’s Population for decades slowly consuming the human population and turning them into parasite hosts. The source of the parasite is somewhere around London and he must retrieve six pieces of an ancient parasite scripture in order to locate the main source. The whereabouts of their leader, also known as ‘The Ancient one’ is a secret kept amongst the nine Eldar's of the parasite colony, each of these is entrusted with an excerpt of the scripture. The only way to get hold of this is to eliminate the Eldar guarding it and retrieve it from its headquarters.
Sunday, 5 September 2010
Arena Suit Final Composition
This is the final composition for my arena warriors, its is aimed to depict them as suits on display for a arena suit company newest range.
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