Over the last two weeks I have been modelling a low poly mesh to test in the Unity engine for an ongoing project we are working on at the moment. I aimed to keep the model under 1500 tris as it gave me enough to play around with the body defination without taking into a high poly state. I have weighted it to the 'Locomotion' skeleton(Demo Video) as this allows us to use an ideal method of animation for the concept we are working on.
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